For years, Kill Screen magazine has put a lens on the art of video games. On May 11, the magazine’s creators are holding the Twofivesix conference in Brooklyn, New York, with the goal of inspiring multidisciplinary collaboration.

If you are not a part of that ever-broadening demographic of “gamers,” you may not have heard of Kill Screen magazine. It was launched on Kickstarter in November 2009 and takes a serious look at the art of video games and how games are present in our lives. The founders have since continued that focus with a website and a series of videos for VICE’s The Creators Project. And on May 11, they are launching the Twofivesix conference, designed, says Kill Screen founder and president Jamin Warren to bring the dialogue around creativity in games to another level, and another audience.

Warren explains that the game industry currently has two kinds of events, those made for game makers, such as the Game Developers Conference, and those made for fans, such as PAX. He felt, between that, there was a space that was underserved. Warren said, “Where is the TED for games? Where’s a place where you can explore ideas, without necessarily having to be a game designer?”

Read the full article at Co.Create.