Sony revealed the PlayStation 4 Pro console at a press conference last week. With roughly 2.3X the graphical power of the original PS4, Sony stressed the ability to play games in 4K resolution, with HDR, if your television supports those formats.

Using that extra power for PlayStation VR was also mentioned, though it only got a fraction of the attention that the other capabilities did. But, there is no denying that PS4 Pro is important for VR — even if it failed to impress us initially.

“Across the board, it’s more crisp. That’s because we are rendering roughly twice as many pixels. So absolutely everything will look clearer,” said Greg Koreman, co-founder of Impulse Gear, the studio behind PS VR exclusive first-person shooter, Farpoint. “We are using Unreal Engine 4. We’ve done a little bit of work ourselves, but overall it was a really smooth transition — and it’s not exactly a transition. We are supporting both PS4 and PS4 Pro. So it was very easy to do it.”

Different developers will use the increased power in different ways — maybe more objects on screen or a better draw distance. But Impulse Gear decided for science fiction first-person shooter Farpoint to render the same assets as before, just at a higher resolution before pushing it to the 1080p lenses of the PlayStation VR.

The demo for Farpoint that Sony had on-hand at last week’s was the exact same level that Impulse Gear presented a few months before except now it was running on PS4 Pro. What difference did the new hardware make? As far as I could tell, textures were definitely sharper and particle effects more discernible. The clarity of the image even helped gameplay as well.

Read the full article at Upload VR.