At a demo for a prototype Microsoft VR headset at the Game Developers Conference in late February, we reported that the headset’s biggest innovation, the inside-out tracking, worked well — albeit we tested it with a very short cord.
This time we got a little more room to move around and the tracking for the new Acer dev kit remains as robust as it was in our previous demo. With the new demo I had roughly four feet in either direction to walk around. Despite jumping around, laying down on the floor, and quickly stepping sideways, the headset didn’t completely lose tracking. It stuttered a bit when coming up from the floor, just a few inches off the ground, but otherwise performed well. My demo station was only about two feet from a wall and the initial calibration of the room took a few tries, but once that succeeded tracking was solid.
The demo was set inside a building called the “cliffhouse.” As I walked around the building trying out apps the tracking never failed. Inside-out tracking continues to be a promising solution to make VR more convenient.
Read the full article at Upload VR.