With its two Kickstarter projects, Wasteland 2 and Torment: Tides of Numenera, the small developer focuses on roleplaying games of yore. Here, execs discuss the appeal of brain-candy RPGs and what to do with an extra $2 million in crowd-sourced cash.

It sounds like a video game: our heroes are Davids, up against Big Gaming’s Goliaths. In order to survive, they must race against the clock, raise serious cash, and innovate within an inch of their lives. Can…they…do it?!

When Torment: Tides of Numenera, went up on Kickstarter, inXile Entertainment was looking for $900,000. They raised that in six hours and reached $1.5 million by the end of the day. The project has now surpassed $3 million, making it one of most successful Kickstarted games so far, and there are still 10 days to go. But it isn’t the fact they exploded on Kickstarter that is important. It’s why they took off. Our story begins in the year 1983…

Read the full article at Fast Company.