Ubisoft and Red Storm Built Star Trek: Bridge Crew on the Promise of Social VR Interaction

Many of us have watched hundreds of hours of Federation officers doing their part to keep a starship soaring. Even if you aren’t a fan of Star Trek, you have likely at least seen a film or three in the sci-fi franchise. When Ubisoft announced Star Trek: Bridge Crew earlier this year, it made real the possibility that you could be the one to launch photon torpedos, engage the warp drive, or be the captain giving the commands. And the game came from just wanting to talk.

“At Red Storm, we had been working on non-VR social multiplayer — this heist prototype all about trust and betrayal, sitting around a table planning a heist. And then going off and executing it. That had us in a social and multiplayer mindset. So when we got our first DK2s, I got the demo running in VR quickly. We put on the headsets and we are sitting across from each other and we knew there was something to social VR. That got us thinking. And there is no better idea for a crew-based VR game than Star Trek,” said David Votypka, Senior Creative Director at Red Storm, the game’s developer.

Read the full article at Upload VR.