The inexpensive virtual reality headset Oculus Rift is poised to change video games forever. Co.Labs spoke with inventor Palmer Luckey about how his vision of democratic VR could fundamentally change social networking.

Palmer Luckey is a California native who had an affinity for computer hardware, and for games. This led to him thinking about the bigger picture for this tech. “I had been building computers for years, spending all of my money on new graphics cards, new monitors, new input devices. So I started thinking, where will this actually be going in the long term? What would be the end game for gaming?” says Luckey. “It’s probably virtual reality, something like the Matrix: You plug in and you are inside the game. I started to look at old VR to see how they tried to do this in the past. How did they fail? What did they do right?”

So Luckey began creating prototypes using cell phone parts and other off-the-shelf computer parts. As we have relayed before, this led to some prototypes, which caught the attention of game developers, then game journalists. Soon Luckey and a few others founded Oculus VR and raised millions through Kickstarter. In March, they delivered development kits for game makers to start putting games together.

Read the full article at Co.Labs.