The dice come to a stop with eight pips showing. I move past Go and collect additional resources. But then I end on a property owned by an opponent and I have to pay him his due. Sounds familiar, doesn’t it? But this isn’t Monopoly, and I’m not controlling a mere thimble. I am the powerful Hastur and on my next turn I will get my revenge.
The Doom That Came to Atlantic City is a new boardgame being published by Cryptozoic Entertainment. The creation of the game by Lee Moyer and Keith Baker is a twisty story, but it is finally seeing the light. The backers of the project on Kickstarter will be getting their copies later this month and it should reach stores not long after. The box labels Doom as, “A light-hearted game of urban destruction set in the universe of H.P. Lovecraft.” But when it comes down to it, the game is a Lovecraftian take on Monopoly, a comment on and send-up of the venerable boardgame.
There is the familiar square board with properties; the names and colors have been changed, but it is still the familiar streets from our childhoods. But rather than going around buying the properties and building houses, the player controls a Great Old One from H.P. Lovecraft’s fiction, and you are destroying the homes there, opening gates to the outer planes on the razed land. In the meantime, as you travel the colorful squares, you are fighting the other players for more cultists, using infernal powers on each other, and breaking all the rules to the original real-estate game.
Read the full article at Kill Screen.