Why a basic computer won’t let users step into virtual worlds.

Imagine walking around feeling dizzy and nauseous whenever you moved your head. This was a common occurrence in the early days of virtual reality.

It just felt wrong — what the virtual reality industry calls “simulation sickness“— and is the result of using a headset on a computer that can’t run the software smoothly.

With quality virtual reality headsets due to be released later this year, the tech world is abuzz with the promise of better technology. The hope is that users won’t just see fantastical games, but they will be able to walk around in them.

That sensation of getting lost in a game has led to the rise of another buzzword: presence.

Read the full article at Kill Screen.