I shoot. They shoot back. I stop, and a bullet suddenly just hangs in the air before me. I decide to run to the right, for a better angle on my opponent in this gunfight. I start to run, and the world springs back to life, that bullet now missing me and my enemy lined up in my sights.

When it was released on Steam in February, Superhot garnered attention for its unique premise: a first-person shooter where the world only moves when you do. It brought a degree of strategy and planning to the action genre — and some very tense moments. But even before the launch, Team Superhot began working on a version for virtual reality. There were demos of Superhot running on Oculus Rift with an Oculus Touch prototype in 2014.

“It’s absolutely critical for Oculus Touch to be there. Using VR with a controller or a keyboard is not doing it justice. You can’t involve yourself totally because you still feel that you are holding something. I was playing Edge of Nowhere and I had this feeling that I wasn’t this guy. I’m just controlling a puppet. I couldn’t feel terrified or involved because I’m just looking at a borderless screen. It’s not the experience I want from VR,” said Superhot game designer Cesary Skorupka.

Read the full article at Upload VR.