We talk to PolyArc (Moss) and Schell Games (I Expect You to Die) on the technical limitations of the Oculus Quest and what untethered control means for virtual reality.

With the launch of the Oculus Quest several games that were previously on the company’s Rift headset were ported to the new hardware. Unlike games that emphasize standing or moving around such as Beat Saber and Superhot VR, several of these ports were simply stationary, sit-down experiences.

I spoke to the developers behind two of the more critically-acclaimed sit-down games — Polyarc who developed Moss and Schell Games who developed I Expect You to Die (IEYTD) — about what the Oculus Quest brings for their stationary titles and the challenge of facing the Quest’s technical limitations.

Read the full article at UploadVR.