We spoke with the developers of Superhot VR about porting the game to the Oculus Quest and opening up its potential to a platform without wires.

The game has changed: no longer do I have to stand there and wait for these crimson, crystalline enemies to come to me. I carefully walk using my actual legs right up to them and deck ‘em in their featureless faces. They shatter, and the screen fades to white and I find myself standing in the center of a new action scene.

Superhot was built with mouse and keyboard in mind, but as soon as you’ve played it in VR, you instantly understood the next level of Superhot. And then you played it on Quest, things we didn’t design—it’s implicit in the game. You can hide under the table now. Or you can go around the corner,” Callum Underwood, producer of Superhot VR for Quest, says to UploadVR.

As many have already seen, Superhot VR (read our original Rift version review here) feels different on Oculus Quest. You are untethered, free to move through the balletic action game. The Superhot team worked a lot to make it happen—more on that shortly—but they are still working.

Just recently, a patch for the Quest version went live. Besides your typical bug-fixing, the patch added a new BIOS option screen to the game. It is accessible when you start up the game by holding the A and X buttons during the OS boot up. These screens allow you to modify the visuals a bit by dimming whites, to reduce the flickering at the edges that some people are sensitive to.

It also changes how the game behaves after you start it. The patch now allows three save files, giving players the ability to have different game states for different people. The team added this as they saw how the Quest version of Superhot VR was being played differently than past iterations.

“People are taking it to their friends and showing them Superhot. We added a Guest mode floppy, which you had to find. We expected people to Google it and find out how to do it,” Underwood says. “But now we added this fake BIOS setting screen, where you can choose which save file you are using, or launch directly into guest mode. Besides the bug we fixed, feedback was, ‘How do we make this better to show our friends?’ It’s nice to be one of those games that people want to show others.”

Read the full article at UploadVR.