Volumetric lighting will only increase in importance.

The history of video gaming is one of creative content being shaped by technical evolutions, from more powerful processors and memory, to more complex methods of control. Even how game graphics handle light has a history.

Steve Manekeller is the Lead Graphics Programmer at CCP, the game designers behind the massive online game EVE Online. He sees the history of this evolving tech in his own game every day.

“Lighting in video games has come a long way since games like Doom or Ultima Underworld. We moved from hand-painted billboards for monsters—no dynamic lighting at all!—to physically accurate lighting. In its 12 years of existence, EVE Online has made it through several different lighting models and just recently released physically based rendering.”

Read the full article at Kill Screen.